Portfolio

 

 

Current particles showing my progression and understanding of Unreal Engine 4 particle system using multiple different pipelines.

force

Created using blueprints into material instance and then placing on a spherical mesh.

Explosion created via – Maya FumeFX – AfterEffects – Photoshop for sprite sheet – Unreal Engine.

Created fully in Unreal Engine 4 Particle System.

All created via Photoshop – Unreal Blueprints – Unreal Engine Particle Creator

Other Work

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Skybox created via SpaceScape and moved into photoshop for tweaks before importing into Unreal. Low Impact lighting to enhance the mood of the game with the darker look to resemble space without impacting performance significantly. Lighting set up inside ships as a method of players being able to identify team colours.

First Year Environment Concept

Low Poly 3D Environment created in Cinema 4D with dynamic lighting. Easily mappable to import into game engine.

21

Dynamic lighting using IES profiles for a futuristic vibe along with colour corrections using a LUT gradient.

Involved in project, was responsible for map layout and more minor details. Video edited by myself.